(Concept): Final scheme of the story

miércoles, 2 de marzo de 2011
("Little Nemo in Slumberland". Winsor McCay. 1905-1911)

The structure and style of the graphic novel will be a mix between the structure of Calvin&Hobbes and Little Nemo in Slumberland, but with a little more of narrative and “darkness”, like in Sandman.
The final structure will be in 8 chapters, with the next story.
1. Initial Approach.
- Loneliness kingdom. With the help of his servant, Fear.
- The mind is a maze, with a lot of ways and walls (Loneliness made them).
- Kid (Jerric): the world exists inside of him. Alone and misunderstood.
- Beginning of the adventure: walking on unkown ways.
2. Discovering the creatures:
- The creatyres are feeling's representations of Jerric. Accompany/follow (blues) him or scare him (reds).
- Jerric try to scape, like a pasive creature. He search his own promised land (his dream, what he want to be when he'll be adult. He's scared about this question that the teachers/adults ask him). But he's lost and can't find the center of the maze, the exit, the axis of his world.
("Calvin & Hobbes". Bill Watterson. 1985-1995)

3. Jerric falls in love.
(First turning point)
- He meet one girl, a new girl in class.
- She's strange. Sometimes she's nice with him, but other times she's very cruel and cold. She's represented like LOVE, the Faerie's queen, in the dream's world.
- Jerric is confused and doesn't know what do with her (more doubts).
4. Inestability in Dream's world. Earthquake.
- Inestability created by love's feelings about the girl. Earthquakes and the fear very close to find Jerric and capture him.
- Some walls begin to fall, closing all the free ways except one, blocked by Laziness, a bit and fat creature who's always sleeping.
- Jerric hasn't other way to scape. He begin to think about be more active.
5. Revolution:
(Second turning point)
- Jerric, lost and plagued, decides to act.
- He scream to Laziness, who wakes up and leaves the door. Now the way is free.
- His change of actitude, makes that the pasives creatures begin to evolve.
("The Sandman". Neil Gaiman. 1988-1996)

6. War against Loneliness:
-Jerric want to destroy the walls of the maze to be free and find the axis of his world (the paradise). Stars a revolution against Loneliness, looking for him to kill him. Loneliness begin to be less powerful.
- Jerric has the help of the blue creatures. Fear is the first to lose.
- Jerric is the leader of the army. He'll be the new king of his own world.
7. Jerric declares his love:
(Third turning point)
- He's rejected, but he's happy because he has done it.
- Loneliness and Fear lose the battle and disappear.
8. Final. Moral of the story:
-He's happy and the way is free to find his future.
- The axis of his word is be a writter. He find it, the paradise, the center of the maze.
The end.

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