(Concept): First concepts

lunes, 28 de febrero de 2011
(Brain concepts. Blue and red contrast)
- Theme:
  • Doubts and shames.
- First ideas:
  • Main character: a kid.
  • Real world: Black and white
  • Fantastic world: Two colours (red and blue).
  • Real world (common life) and fantastic world (imagination/dream's world)
  • Blue: Pasive. Feelings like loneliness, sad, laziness, unhappyness, etc.
  • Red: Active. Feelings like fear, love, wrath, fury, anger, etc.
- Basic structure:
8 chapters.
  • 1st , presentation main character and initial approach.
  • 2nd, presentation relationship between reality and fiction world (dream's world).
  • 3rd, first turning point: falls in love. Presentation girl.
  • 4th, problems and doubts of the kid. Coming insane.
  • 5th, second turning point: revolution of the kid, turning active.
  • 6th, war. Trying to control his ownself.
  • 7th, final turning point. Declaration. Victory.
  • 8th, final. Moral of the story: find the axis of his world, what he want be.
- Stages:
  • Mind: like a maze, dark and long. Like a catacombs.
  • Mind: paradise. The axis of his world.
  • Reality: the city, the common places where he's always.

(Inspiration): Catacombs (Paris)

lunes, 21 de febrero de 2011
("Catacombs". Paris, february 2011)
"Catacombs" are a old mines where you can find the rest of the old Saints Innocents cemetery since 1897. Is a underground place, 
Other place of Paris that was a good inspiration for the design of the maze (dream's world) was the Paris Catacombs. A strange and enigmatic place, underground and scaring, with skulls everywhere.

("Catacombs". Paris, february 2011)

The architecture, that was a old quarry, helps to imagine a maze, a magic way where you can lose yourself.
("Catacombs". Paris, february 2011)

I love this kind of places, because are different, new and with a little bit of magic. I took a lot of photos that I'm using like referents for my background's design.

(Inspiration): Métro (Paris)

domingo, 20 de febrero de 2011

The "Métro" ('Chemin de Fer Métropolitain') is one of the most useful ways to go everywhere in Paris. Is less deep than the London Underground, but is very big. Have 16 lines and 214km, being the 3rd longest subway of Europe (after London and Madrid).
One of the most importants stages of the story is the maze, one world inside the kid's mind. So, the metro of Paris, like the London subway, is a perfect inspiration, because remeber me a huge maze.
And like is underground, is more like a mind maze, that is inside of the people's head.

I don't know, but I like the underground placer since I was kid. Something misterious lives there, like the fiction creatures that will live in my story.

(Inspiration): Notre-Drame (Paris)

lunes, 7 de febrero de 2011
("Notre Dame". Paris, february 2011)

The "Cathédrale Notre-Dame" is a gothic cathedral of Paris, builded between 1163 and 1345. The name is a reference to Maria, the mother of Jesus (Notre Dame means 'our lady'). Is in the island "l'ile de la cité". Is very famous for his gargoyles and his decoration.
One of the most amazing things from Paris was Notre Dame and his gargoyles. For me, the best one. The gargoyles are very special, and you can feel a kind of magic inside them.
For my project, the designs of monsters very strange are very helpful, because is perfect for creatures like the Hates, Fear,...
The mix between fantastic creatures in sculpture and the background of the city of Paris: really awesome!

(Reference): Bone, the comic-book

("Bone". Jeff Smith. 1991-2004)
{"Bone" is a graphic novel created by Jeff Smith, between 1991 and 2004. 55 titles. Inspired in 'Pogo' de Walt Kelly. Is the story of three cousins from Boneville (the land of creatures called Bone): Fone Bone, Phoney bone and Smiley Bone. They are exiles from his town, so arrive to a valley, that they will try to defend of Rat creatures, servants of Lord of the Locusts.}

The serie of “Bone” is a very good comic-book, and a perfect mix between fantastic drawings and very simple designs.
The best example of character design is for the villains, that will be very useful for my design of two characters: Loneliness and Fear.
The “rat monsters” are perfect for be inspired for the Fear. Their Lord, one representation of the Death, is the kind of design that I'm looking for the Loneliness, combinating it with Shauron from The Lord of the Rings and one illustration of one card.